![]() KnightsPublished by Rio Grande Games Had a chance to try out this little cardgame at the Bristol hobbymeet in April. Little I more sense of the word as all the components, a 56-card deck, ¾ A4 rules sheet and six high quality dice, come in a handy 12x9x2 cm box. Unfortunately the box is of ordinary playing card type and is not very robust. The card deck also includes five blank cards for your own variants or replacements(handy for a pub game), and three reference cards for victory conditions. Knights uses features of a traditional card game combined with elements of dice games like Yahtzee to create an abstract game of middle-ages castle conquest and tournaments. Players roll the dice and try to build their winning hands by capturing cards from the central stacks, and later from other players. Looking at this castle card here as an example to capture it and bring
it into our playing area we need to beat While castles make up your basic route to victory the deck also consists
of tournament cards that offer a short cut, for distingushing oneself
at the tournament brings prestige. If a player choses the tournament card
from the stacks, they become the tournament organiser, they get four rolls
of the dice to build a winning hand while the other players in turn get
three tries to gain a better score. The player with the best roll takes
the tournament card to their play area, and if they secure three tournaments
this will reduce the victory conditions from 4 castle cards to only two.
Good news here is that tounament cards are safe from attack by players.
Another sneaky way to win is gaining three castles, then toppling the
king but with four fives and a one this is quite difficult and you may
need the protectrion special card to avoid losing a castle in retribution.
There are also Impressions? Well I have reservations about the six player game that degenerated into a round robin of get the leader and would be happier with four-ish. Yet the rules are easy to grasp and play speedy enough that I look forward to a few more goes of this before I issue my final judgement. Variants? I think the tournament win criteria should increase to three castles from two. Also Special cards cannot be defended, but I would suggest this be allowed in large (5-6) player games with the two special guard cards, one for castles one for special cards be allowed to defend themselves. |